After Mono zips down the first coat hanger, break through the window, go back outside and walk to the window beside it. The eighteenth Glitching Remain appears in a secret room. Climb the boxes behind the motif and inside the window to a secret room with cages. The seventeenth Glitching Remain appears after Mono and Six see the Black Tower for the first time. Go to the left, drag the box, and go through the vents. The sixteenth Glitching Remain appears in a secret room after passing the elevator puzzle. The fifteenth Glitching Remain appears down a storm drain on the street immediately after exiting the Hospital through the window walk to the far end of the street and climb down the storm drain's ladder. Drag the box away, enter the vent and you'll arrive into the room. The fourteenth Glitching Remain appears in a secret room near the back corner in the shower room. Go through a gap at the back of the corridor and enter a room on the right, as it'll be seen sitting down there. The thirteenth Glitching Remain appears in a secret room at the back of the Patients corridor. The twelfth Glitching Remain appears in the back of the corridor near the room in which Mono fought a living hand. It can be seen in the back-right corner near a trolley/wagon. The eleventh Glitching Remain appears in the room after Mono finds the flashlight. The tenth Glitching Remain appears in an alley with a paper boat right before Six finds her raincoat. There is also a dead cook inside the room. The ninth Glitching Remain appears in the left room the first time Mono enters the kitchen. The eighth Glitching Remain appears in the room with the staircase after escaping the library from the Teacher, on the left side of the second floor between the railings. The seventh Glitching Remain appears inside the third locker on the left before Mono enters the classroom. The sixth Glitching Remain appears near a tricycle in the School's yard. It can be seen in the same ground where she jumped onto previously. The fifth Glitching Remain appears at the third floor of a building where Six jumped onto after being lifted by a television, thanks to Mono. It can be spotted easily as it stands near a broken television. The fourth Glitching Remain appears on the beach of the Pale City in the background near the end of the chapter. Boost up with the help of Six to open the outhouse to interact with the Glitching Remain inside it. The third Glitching Remain appears inside the outhouse after escaping the Hunter's shack with Six. The room can be found by going underneath the log after the first area with the bear traps. The second Glitching Remain appears in a secret room containing a dead animal. The player can find the room under the first collapsed bridge. The first Glitching Remain appears in a secret room with a shovel sticking out of a shallow grave. Collecting all of them would give the player a secret ending. There are a total of 18 Glitching Remains. They appear as collectibles that the player can gather to obtain an achievement. Glitching Remains are scattered throughout the Pale City in the game. When Mono approaches the Glitching Remains, they disappear and Mono bends over with his body briefly turning to static. They look like young boys, dressed in pants with torn suspenders, and a shirt. Glitching Remains appear to be composed of interference, which is likely harmful signals from the Transmission.
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